CustomMaterial.getUniformBufferSize¶
Summary¶
CustomMaterial.getUniformBufferSize returns the current uniform buffer size value derived from this CustomMaterial runtime state.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
number - Numeric scalar result produced by this operation.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.custom({ fragmentShader: "@fragment fn fs_main() -> @location(0) vec4f { return vec4f(1.0, 0.8, 0.2, 1.0); }" });
const result = material.getUniformBufferSize();
console.log(result);