CustomMaterial.getShaderCode¶
Summary¶
CustomMaterial.getShaderCode returns the current shader code value derived from this CustomMaterial runtime state.
Syntax¶
CustomMaterial.getShaderCode(opts: { instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {}): string
const result = material.getShaderCode(opts);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
opts |
{ instanced?: boolean; skinned?: boolean; skinned8?: boolean } = {} |
Yes | Optional configuration object that customizes behavior for this call. |
Returns¶
string - String result produced by this operation.
Type Details¶
GetShaderCodeopts¶
GetShaderCodeopts Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
instanced |
boolean |
No | Boolean flag that toggles instanced behavior. |
skinned |
boolean |
No | Boolean flag that toggles skinned behavior. |
skinned8 |
boolean |
No | Boolean flag that toggles skinned8 behavior. |
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.custom({ fragmentShader: "@fragment fn fs_main() -> @location(0) vec4f { return vec4f(1.0, 0.8, 0.2, 1.0); }" });
const opts = { instanced: true, skinned: false, skinned8: false };
const result = material.getShaderCode(opts);
console.log(result);