CustomMaterial.createBindGroupLayout¶
Summary¶
CustomMaterial.createBindGroupLayout operates on a CustomMaterial runtime object to update state, query data, or manage lifecycle.
Syntax¶
CustomMaterial.createBindGroupLayout(device: GPUDevice): GPUBindGroupLayout
const result = material.createBindGroupLayout(device);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | GPUDevice used to allocate pipelines, buffers, layouts, or textures. |
Returns¶
GPUBindGroupLayout - GPU bind-group layout describing required shader bindings for this object.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.custom({ fragmentShader: "@fragment fn fs_main() -> @location(0) vec4f { return vec4f(1.0, 0.8, 0.2, 1.0); }" });
const device = wgpu.gpu.device;
const result = material.createBindGroupLayout(device);
console.log(result);