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Colormap.getGPUResources

Summary

Colormap.getGPUResources returns the current gpuresources value derived from this Colormap runtime state.

Syntax

Colormap.getGPUResources(device: GPUDevice, queue: GPUQueue): ColormapGPUResources
const result = colormap.getGPUResources(device, queue);

Parameters

Name Type Required Description
device GPUDevice Yes GPUDevice used to allocate pipelines, buffers, layouts, or textures.
queue GPUQueue Yes GPUQueue used for data uploads and command submissions.

Returns

ColormapGPUResources - Result produced by this API call as ColormapGPUResources.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const colormap = wgpu.colormap.viridis();
const device = wgpu.gpu.device;
const queue = wgpu.gpu.queue;
const result = colormap.getGPUResources(device, queue);
console.log(result);

See Also