Colormap.getGPUResources¶
Summary¶
Colormap.getGPUResources returns the current gpuresources value derived from this Colormap runtime state.
Syntax¶
Colormap.getGPUResources(device: GPUDevice, queue: GPUQueue): ColormapGPUResources
const result = colormap.getGPUResources(device, queue);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | GPUDevice used to allocate pipelines, buffers, layouts, or textures. |
queue |
GPUQueue |
Yes | GPUQueue used for data uploads and command submissions. |
Returns¶
ColormapGPUResources - Result produced by this API call as ColormapGPUResources.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const colormap = wgpu.colormap.viridis();
const device = wgpu.gpu.device;
const queue = wgpu.gpu.queue;
const result = colormap.getGPUResources(device, queue);
console.log(result);