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WasmGPU.geometry.torus

Summary

WasmGPU.geometry.torus builds geometry data for a primitive or procedural shape. The returned Geometry can be reused by multiple meshes.

Syntax

WasmGPU.geometry.torus(radius?: number, tube?: number, radialSegments?: number, tubularSegments?: number): Geometry
const result = wgpu.geometry.torus(radius, tube, radialSegments, tubularSegments);

Parameters

Name Type Required Description
radius number No Radius value used by circular/spherical primitives.
tube number No Numeric input controlling tube for this operation.
radialSegments number No Radial subdivision count for cylindrical/tube geometries.
tubularSegments number No Numeric input controlling tubularSegments for this operation.

Returns

Geometry - Generated Geometry object containing vertex/index data and computed bounds.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const radius = 1;
const tube = 1;
const radialSegments = 1;
const tubularSegments = 1;
const result = wgpu.geometry.torus(radius, tube, radialSegments, tubularSegments);
console.log(result);

See Also