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WasmGPU.geometry.sphere

Summary

WasmGPU.geometry.sphere builds geometry data for a primitive or procedural shape. The returned Geometry can be reused by multiple meshes.

Syntax

WasmGPU.geometry.sphere(radius?: number, widthSegments?: number, heightSegments?: number): Geometry
const result = wgpu.geometry.sphere(radius, widthSegments, heightSegments);

Parameters

Name Type Required Description
radius number No Radius value used by circular/spherical primitives.
widthSegments number No Numeric input controlling widthSegments for this operation.
heightSegments number No Numeric input controlling heightSegments for this operation.

Returns

Geometry - Generated Geometry object containing vertex/index data and computed bounds.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const radius = 1;
const widthSegments = 1;
const heightSegments = 1;
const result = wgpu.geometry.sphere(radius, widthSegments, heightSegments);
console.log(result);

See Also