WasmGPU.geometry.cylinder¶
Summary¶
WasmGPU.geometry.cylinder builds geometry data for a primitive or procedural shape. The returned Geometry can be reused by multiple meshes.
Syntax¶
WasmGPU.geometry.cylinder(radiusTop?: number, radiusBottom?: number, height?: number, radialSegments?: number, heightSegments?: number, openEnded?: boolean): Geometry
const result = wgpu.geometry.cylinder(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
radiusTop |
number |
No | Numeric input controlling radiusTop for this operation. |
radiusBottom |
number |
No | Numeric input controlling radiusBottom for this operation. |
height |
number |
No | Height value used when generating geometry or textures. |
radialSegments |
number |
No | Radial subdivision count for cylindrical/tube geometries. |
heightSegments |
number |
No | Numeric input controlling heightSegments for this operation. |
openEnded |
boolean |
No | Boolean flag that toggles openEnded behavior. |
Returns¶
Geometry - Generated Geometry object containing vertex/index data and computed bounds.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const radiusTop = 1;
const radiusBottom = 1;
const height = 1;
const radialSegments = 1;
const heightSegments = 1;
const openEnded = true;
const result = wgpu.geometry.cylinder(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded);
console.log(result);
See Also¶
- WasmGPU.geometry.box
- WasmGPU.geometry.cartesianCurve
- WasmGPU.geometry.cartesianSurface
- WasmGPU.geometry.circle
- WasmGPU.geometry.custom
- WasmGPU.geometry.ellipse
- WasmGPU.geometry.line
- WasmGPU.geometry.parametricCurve
- WasmGPU.geometry.parametricSurface
- WasmGPU.geometry.plane
- WasmGPU.geometry.point
- WasmGPU.geometry.prism