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WasmGPU.createMesh

Summary

WasmGPU.createMesh constructs a renderable mesh by pairing geometry with a material. Use it as the standard entry point for triangle-mesh scene objects.

Syntax

WasmGPU.createMesh(geometry: Geometry, material: Material): Mesh
const result = wgpu.createMesh(geometry, material);

Parameters

Name Type Required Description
geometry Geometry Yes Geometry instance that provides vertex/index buffers and bounds.
material Material Yes Material instance that controls shading, blending, and uniforms.

Returns

Mesh - Mesh runtime object ready for scene attachment and rendering.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const geometry = wgpu.geometry.box(1, 1, 1);
const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const result = wgpu.createMesh(geometry, material);
console.log(result);

See Also