WasmGPU.createGlyphField
Summary
WasmGPU.createGlyphField creates an instanced glyph field for vector/tensor visualization workloads. It supports CPU arrays, external buffers, or wasm-pointer data sources.
Syntax
WasmGPU.createGlyphField(descriptor: GlyphFieldDescriptor): GlyphField
const result = wgpu.createGlyphField(descriptor);
Parameters
| Name |
Type |
Required |
Description |
descriptor |
GlyphFieldDescriptor |
Yes |
Descriptor object that defines the initial configuration for this runtime object. |
Returns
GlyphField - GlyphField runtime object configured for instanced glyph rendering.
Type Details
GlyphFieldDescriptor
type GlyphFieldDescriptor = {
shape?: GlyphShape;
geometry?: Geometry;
instanceCount?: number;
positions?: Float32Array;
rotations?: Float32Array;
scales?: Float32Array;
attributes?: Float32Array;
positionsPtr?: WasmPtr;
rotationsPtr?: WasmPtr;
scalesPtr?: WasmPtr;
attributesPtr?: WasmPtr;
positionsBuffer?: GPUBuffer | { buffer: GPUBuffer };
rotationsBuffer?: GPUBuffer | { buffer: GPUBuffer };
scalesBuffer?: GPUBuffer | { buffer: GPUBuffer };
attributesBuffer?: GPUBuffer | { buffer: GPUBuffer };
boundsMin?: [number, number, number];
boundsMax?: [number, number, number];
boundsCenter?: [number, number, number];
boundsRadius?: number;
blendMode?: BlendMode;
cullMode?: CullMode;
depthWrite?: boolean;
depthTest?: boolean;
colorMode?: GlyphColorMode;
colormap?: GlyphColormap | Colormap;
colormapStops?: Color4[];
scaleTransform: ScaleTransformDescriptor;
opacity?: number;
lit?: boolean;
solidColor?: Color4;
visible?: boolean;
name?: string;
keepCPUData?: boolean;
ndShape?: number[];
};
GlyphFieldDescriptor Fields
| Name |
Type |
Required |
Description |
shape |
GlyphShape |
No |
Glyph shape preset used for instanced glyph rendering. |
geometry |
Geometry |
No |
Geometry instance that provides vertex/index buffers and bounds. |
instanceCount |
number |
No |
Number of instances represented by supplied data inputs. |
positions |
Float32Array |
No |
Packed per-instance positions. |
rotations |
Float32Array |
No |
Packed per-instance quaternion rotations. |
scales |
Float32Array |
No |
Packed per-instance scales. |
attributes |
Float32Array |
No |
Packed per-instance attribute values. |
positionsPtr |
WasmPtr |
No |
Wasm pointer to positions SoA data. |
rotationsPtr |
WasmPtr |
No |
Wasm pointer to rotations SoA data. |
scalesPtr |
WasmPtr |
No |
Wasm pointer to scales SoA data. |
attributesPtr |
WasmPtr |
No |
Wasm pointer to attributes SoA data. |
positionsBuffer |
GPUBuffer \| { buffer: GPUBuffer } |
No |
GPU buffer handle used by this operation. |
GlyphShape
type GlyphShape = "ellipsoid" | "arrow" | "custom";
WasmPtr
GlyphColorMode
type GlyphColorMode = "rgba" | "scalar" | "solid";
GlyphColormap
type GlyphColormap = BuiltinColormapName | "custom";
Color4
type Color4 = [number, number, number, number];
type ScaleTransformDescriptor = {
mode?: ScaleMode;
clampMode?: ScaleClampMode;
valueMode?: ScaleValueMode;
componentCount?: number;
componentIndex?: number;
stride?: number;
offset?: number;
domainMin?: number;
domainMax?: number;
clampMin?: number;
clampMax?: number;
percentileLow?: number;
percentileHigh?: number;
logBase?: number;
symlogLinThresh?: number;
gamma?: number;
invert?: boolean;
};
| Name |
Type |
Required |
Description |
mode |
ScaleMode |
No |
Mode selector controlling behavior for this operation or descriptor. |
clampMode |
ScaleClampMode |
No |
Clamping mode used by scale transforms. |
valueMode |
ScaleValueMode |
No |
Value extraction mode used when mapping source data into scale inputs. |
componentCount |
number |
No |
Numeric input controlling componentCount for this operation. |
componentIndex |
number |
No |
Numeric input controlling componentIndex for this operation. |
stride |
number |
No |
Numeric input controlling stride for this operation. |
offset |
number |
No |
Numeric input controlling offset for this operation. |
domainMin |
number |
No |
Numeric input controlling domainMin for this operation. |
domainMax |
number |
No |
Numeric input controlling domainMax for this operation. |
clampMin |
number |
No |
Numeric input controlling clampMin for this operation. |
clampMax |
number |
No |
Numeric input controlling clampMax for this operation. |
percentileLow |
number |
No |
Numeric input controlling percentileLow for this operation. |
BuiltinColormapName
type BuiltinColormapName = "grayscale" | "turbo" | "viridis" | "magma" | "plasma" | "inferno";
ScaleMode
type ScaleMode = "linear" | "log" | "symlog";
ScaleClampMode
type ScaleClampMode = "none" | "range" | "percentile";
Example
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const glyphField = wgpu.createGlyphField({ instanceCount: 1, positions: new Float32Array([0, 0, 0, 0]), rotations: new Float32Array([0, 0, 0, 1]), scales: new Float32Array([1, 1, 1, 0]), attributes: new Float32Array([0.5, 0, 0, 0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const descriptor = { instanceCount: 1, positions: new Float32Array([0, 0, 0, 0]), rotations: new Float32Array([0, 0, 0, 1]), scales: new Float32Array([1, 1, 1, 0]), attributes: new Float32Array([0.5, 0, 0, 0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } };
const result = wgpu.createGlyphField(descriptor);
console.log(result);
See Also