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WasmGPU.colormap.fromPalette

Summary

WasmGPU.colormap.fromPalette creates or retrieves a colormap definition used for scalar-to-color mapping.

Syntax

WasmGPU.colormap.fromPalette(colors: ReadonlyArray<[number, number, number, number]>, desc: ColormapDescriptor = {}): Colormap
const result = wgpu.colormap.fromPalette(colors, desc);

Parameters

Name Type Required Description
colors ReadonlyArray<[number, number, number, number]> Yes Palette colors used to build a colormap.
desc ColormapDescriptor = {} Yes Descriptor object that controls colormap resolution/filter/color space.

Returns

Colormap - Colormap runtime object for scalar-to-color mapping on CPU and GPU paths.

Type Details

ColormapDescriptor

type ColormapDescriptor = {

    resolution?: number;

    filter?: ColormapFilter;

    colorSpace?: "srgb" | "linear";

};

ColormapDescriptor Fields

Name Type Required Description
resolution number No Numeric input controlling resolution for this operation.
filter ColormapFilter No Filtering mode used for colormap or sampler lookups.
colorSpace "srgb" \| "linear" No Color-space mode used by this conversion or lookup.

ColormapFilter

type ColormapFilter = "linear" | "nearest";

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const colors = [[0.1, 0.2, 0.8, 1], [0.9, 0.9, 0.2, 1]];
const desc = { resolution: 256, filter: "linear", colorSpace: "srgb" };
const result = wgpu.colormap.fromPalette(colors, desc);
console.log(result);
console.log(result.sampleCPU(0.5));

See Also