WasmGPU.animation.createSkin¶
Summary¶
WasmGPU.animation.createSkin creates animation runtime objects used for clip sampling, playback, and skinning.
Syntax¶
WasmGPU.animation.createSkin(name: string, joints: Transform[], inverseBindMatrices: Float32Array | null): Skin
const result = wgpu.animation.createSkin(name, joints, inverseBindMatrices);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
Yes | Human-readable identifier used for labels, debugging, or lookup keys. |
joints |
Transform[] |
Yes | Joint transforms in skin order. |
inverseBindMatrices |
Float32Array \| null |
Yes | Optional packed inverse bind matrices (jointCount * 16) or null. |
Returns¶
Skin - Skin runtime object created for animation workflows.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const joint0 = wgpu.createTransform();
const name = "skin";
const joints = [joint0];
const inverseBindMatrices = null;
const result = wgpu.animation.createSkin(name, joints, inverseBindMatrices);
console.log(result);