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WasmGPU.animation.createSkin

Summary

WasmGPU.animation.createSkin creates animation runtime objects used for clip sampling, playback, and skinning.

Syntax

WasmGPU.animation.createSkin(name: string, joints: Transform[], inverseBindMatrices: Float32Array | null): Skin
const result = wgpu.animation.createSkin(name, joints, inverseBindMatrices);

Parameters

Name Type Required Description
name string Yes Human-readable identifier used for labels, debugging, or lookup keys.
joints Transform[] Yes Joint transforms in skin order.
inverseBindMatrices Float32Array \| null Yes Optional packed inverse bind matrices (jointCount * 16) or null.

Returns

Skin - Skin runtime object created for animation workflows.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const joint0 = wgpu.createTransform();
const name = "skin";
const joints = [joint0];
const inverseBindMatrices = null;
const result = wgpu.animation.createSkin(name, joints, inverseBindMatrices);
console.log(result);

See Also