WasmGPU.animation.createPlayer¶
Summary¶
WasmGPU.animation.createPlayer creates animation runtime objects used for clip sampling, playback, and skinning.
Syntax¶
WasmGPU.animation.createPlayer(clip: AnimationClip, options?: Partial<Pick<AnimationPlayer, "speed" | "loop" | "playing">>): AnimationPlayer
const result = wgpu.animation.createPlayer(clip, options);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
clip |
AnimationClip |
Yes | AnimationClip used by playback/update operations. |
options |
Partial<Pick<AnimationPlayer, "speed" \| "loop" \| "playing">> |
No | Optional configuration object that customizes behavior for this call. |
Returns¶
AnimationPlayer - AnimationPlayer runtime object created for animation workflows.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const clip = wgpu.animation.createClip({ name: "clip", samplerCount: 0, channelCount: 0, samplersPtr: 0, channelsPtr: 0, startTime: 0, endTime: 1 });
const options = { speed: 1.0, loop: true, playing: true };
const result = wgpu.animation.createPlayer(clip, options);
console.log(result);