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WasmGPU.animation.createPlayer

Summary

WasmGPU.animation.createPlayer creates animation runtime objects used for clip sampling, playback, and skinning.

Syntax

WasmGPU.animation.createPlayer(clip: AnimationClip, options?: Partial<Pick<AnimationPlayer, "speed" | "loop" | "playing">>): AnimationPlayer
const result = wgpu.animation.createPlayer(clip, options);

Parameters

Name Type Required Description
clip AnimationClip Yes AnimationClip used by playback/update operations.
options Partial<Pick<AnimationPlayer, "speed" \| "loop" \| "playing">> No Optional configuration object that customizes behavior for this call.

Returns

AnimationPlayer - AnimationPlayer runtime object created for animation workflows.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const clip = wgpu.animation.createClip({ name: "clip", samplerCount: 0, channelCount: 0, samplersPtr: 0, channelsPtr: 0, startTime: 0, endTime: 1 });
const options = { speed: 1.0, loop: true, playing: true };
const result = wgpu.animation.createPlayer(clip, options);
console.log(result);

See Also