World¶
The world subsystem contains scene-level APIs: cameras, lights, overlays, and scene traversal utilities.
In This Section¶
- Perspective and orthographic camera workflows
- Ambient, directional, and point light APIs
- Overlay systems (grid, legend, axis triad)
- Scene query and traversal helpers
- Visibility-oriented scene inspection
Suggested Starting Points¶
- WasmGPU.createScene
- WasmGPU.createCamera.perspective
- WasmGPU.createLight.directional
- WasmGPU.createOverlay.system
Use the sidebar to browse all world-related APIs.