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Objects

The objects subsystem covers renderable assets and object-level systems: geometry, materials, textures, animations, and data sources.

In This Section

  • Mesh, point cloud, and glyph field APIs
  • Standard, unlit, data, and custom materials
  • Texture lifecycle and upload behavior
  • glTF 2.0 asset importing and animations
  • Colormaps and data-driven visual primitives

Suggested Starting Points

Use the sidebar to access the full object API catalog.