Objects¶
The objects subsystem covers renderable assets and object-level systems: geometry, materials, textures, animations, and data sources.
In This Section¶
- Mesh, point cloud, and glyph field APIs
- Standard, unlit, data, and custom materials
- Texture lifecycle and upload behavior
- glTF 2.0 asset importing and animations
- Colormaps and data-driven visual primitives
Suggested Starting Points¶
- WasmGPU.createMesh
- WasmGPU.createPointcloud
- WasmGPU.material.standard
- WasmGPU.gltf.loadAndImport
- WasmGPU.colormap.fromStops
Use the sidebar to access the full object API catalog.