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WasmGPU.math.vec3.scl

Summary

WasmGPU.math.vec3.scl scales the input by a scalar factor. Use it for uniform amplitude, size, or magnitude scaling.

Syntax

WasmGPU.math.vec3.scl(v: number[], scalar: number): number[]
const result = wgpu.math.vec3.scl(v, scalar);

Parameters

Name Type Required Description
v number[] Yes Vector input as [x, y, z].
scalar number Yes Scalar factor used to uniformly scale components.

Returns

number[] - New 3D vector as [x, y, z].

Type Details

type Vec3 = number[]; // expected length: 3 ([x, y, z])

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const v = [1, 2, 3];
const scalar = 0.5;
const result = wgpu.math.vec3.scl(v, scalar);
console.log(result);

See Also