WasmGPU.math.vec3.random¶
Summary¶
WasmGPU.math.vec3.random generates a random value within the provided numeric range. Use it to synthesize test data or randomized initialization.
Syntax¶
WasmGPU.math.vec3.random(min: number, max: number): number[]
const result = wgpu.math.vec3.random(min, max);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
min |
number |
Yes | Minimum random bound (inclusive lower bound). |
max |
number |
Yes | Maximum random bound (inclusive upper bound); should be >= min. |
Returns¶
number[] - New 3D vector as [x, y, z].
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const min = -1.0;
const max = 1.0;
const result = wgpu.math.vec3.random(min, max);
console.log(result);