WasmGPU.math.vec3.isZero¶
Summary¶
WasmGPU.math.vec3.isZero checks whether every component is zero. It is useful for guarding normalization and divide operations.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
v |
number[] |
Yes | Vector input as [x, y, z]. |
Returns¶
boolean - Boolean flag indicating whether the tested condition is satisfied.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const v = [1, 2, 3];
const result = wgpu.math.vec3.isZero(v);
console.log(result);