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WasmGPU.math.vec3.isOrthogonal

Summary

WasmGPU.math.vec3.isOrthogonal checks whether two vectors are orthogonal. Use it to validate tangent-space and basis construction logic.

Syntax

WasmGPU.math.vec3.isOrthogonal(v1: number[], v2: number[]): boolean
const result = wgpu.math.vec3.isOrthogonal(v1, v2);

Parameters

Name Type Required Description
v1 number[] Yes First vector input as [x, y, z].
v2 number[] Yes Second vector input as [x, y, z].

Returns

boolean - Boolean flag indicating whether the tested condition is satisfied.

Type Details

type Vec3 = number[]; // expected length: 3 ([x, y, z])

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const v1 = [1, -1, 0.5];
const v2 = [0, 1, 0];
const result = wgpu.math.vec3.isOrthogonal(v1, v2);
console.log(result);

See Also