WasmGPU.math.vec3.isEqual¶
Summary¶
WasmGPU.math.vec3.isEqual checks whether two inputs are equal under the engine's comparison rule. It returns a boolean predicate for fast validation paths.
Syntax¶
WasmGPU.math.vec3.isEqual(v1: number[], v2: number[]): boolean
const result = wgpu.math.vec3.isEqual(v1, v2);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
v1 |
number[] |
Yes | First vector input as [x, y, z]. |
v2 |
number[] |
Yes | Second vector input as [x, y, z]. |
Returns¶
boolean - Boolean flag indicating whether the tested condition is satisfied.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const v1 = [1, -1, 0.5];
const v2 = [0, 1, 0];
const result = wgpu.math.vec3.isEqual(v1, v2);
console.log(result);