Skip to content

WasmGPU.math.vec3.angBetween

Summary

WasmGPU.math.vec3.angBetween returns the angle between two vectors in radians. This is useful for alignment tests and steering logic.

Syntax

WasmGPU.math.vec3.angBetween(v1: number[], v2: number[]): number
const result = wgpu.math.vec3.angBetween(v1, v2);

Parameters

Name Type Required Description
v1 number[] Yes First vector input as [x, y, z].
v2 number[] Yes Second vector input as [x, y, z].

Returns

number - Angle in radians between the two vectors.

Type Details

type Vec3 = number[]; // expected length: 3 ([x, y, z])

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const v1 = [1, -1, 0.5];
const v2 = [0, 1, 0];
const result = wgpu.math.vec3.angBetween(v1, v2);
console.log(result);

See Also