WasmGPU.math.quat.isEqual¶
Summary¶
WasmGPU.math.quat.isEqual checks whether two inputs are equal under the engine's comparison rule. It returns a boolean predicate for fast validation paths.
Syntax¶
WasmGPU.math.quat.isEqual(q1: number[], q2: number[]): boolean
const result = wgpu.math.quat.isEqual(q1, q2);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
q1 |
number[] |
Yes | First quaternion input as [x, y, z, w]. |
q2 |
number[] |
Yes | Second quaternion input as [x, y, z, w]. |
Returns¶
boolean - Boolean flag indicating whether the tested condition is satisfied.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const q1 = [0, 0, 0, 1];
const q2 = [0, Math.sin(Math.PI / 4), 0, Math.cos(Math.PI / 4)];
const result = wgpu.math.quat.isEqual(q1, q2);
console.log(result);