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WasmGPU.math.mat4.translate

Summary

WasmGPU.math.mat4.translate applies translation to a matrix using a 3D vector. Use it to move objects or coordinate frames in world space.

Syntax

WasmGPU.math.mat4.translate(matr: number[], vect: number[]): number[]
const result = wgpu.math.mat4.translate(matr, vect);

Parameters

Name Type Required Description
matr number[] Yes Input 4x4 matrix (16 numbers in column-major order) used by this operation.
vect number[] Yes Translation vector [x, y, z].

Returns

number[] - New 4x4 matrix as a 16-number column-major array.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)
type Vec3 = number[]; // expected length: 3 ([x, y, z])

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const matr = wgpu.math.mat4.translate(wgpu.math.mat4.identity(), [1, 2, 3]);
const vect = [2, 0, -5];
const result = wgpu.math.mat4.translate(matr, vect);
console.log(result);

See Also