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WasmGPU.math.mat4.scl

Summary

WasmGPU.math.mat4.scl scales the input by a scalar factor. Use it for uniform amplitude, size, or magnitude scaling.

Syntax

WasmGPU.math.mat4.scl(matr: number[], scalar: number): number[]
const result = wgpu.math.mat4.scl(matr, scalar);

Parameters

Name Type Required Description
matr number[] Yes Input 4x4 matrix (16 numbers in column-major order) used by this operation.
scalar number Yes Scalar factor used to uniformly scale components.

Returns

number[] - New 4x4 matrix as a 16-number column-major array.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const matr = wgpu.math.mat4.translate(wgpu.math.mat4.identity(), [1, 2, 3]);
const scalar = 0.5;
const result = wgpu.math.mat4.scl(matr, scalar);
console.log(result);

See Also