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WasmGPU.math.mat4.rotateX

Summary

WasmGPU.math.mat4.rotateX applies rotation around the X axis by a radian angle. Use it to orient models or frames around the horizontal axis.

Syntax

WasmGPU.math.mat4.rotateX(matr: number[], angle: number): number[]
const result = wgpu.math.mat4.rotateX(matr, angle);

Parameters

Name Type Required Description
matr number[] Yes Input 4x4 matrix (16 numbers in column-major order) used by this operation.
angle number Yes Rotation angle in radians.

Returns

number[] - New 4x4 matrix as a 16-number column-major array.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const matr = wgpu.math.mat4.translate(wgpu.math.mat4.identity(), [1, 2, 3]);
const angle = Math.PI / 4;
const result = wgpu.math.mat4.rotateX(matr, angle);
console.log(result);

See Also