WasmGPU.math.mat4.rotateX¶
Summary¶
WasmGPU.math.mat4.rotateX applies rotation around the X axis by a radian angle. Use it to orient models or frames around the horizontal axis.
Syntax¶
WasmGPU.math.mat4.rotateX(matr: number[], angle: number): number[]
const result = wgpu.math.mat4.rotateX(matr, angle);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
matr |
number[] |
Yes | Input 4x4 matrix (16 numbers in column-major order) used by this operation. |
angle |
number |
Yes | Rotation angle in radians. |
Returns¶
number[] - New 4x4 matrix as a 16-number column-major array.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const matr = wgpu.math.mat4.translate(wgpu.math.mat4.identity(), [1, 2, 3]);
const angle = Math.PI / 4;
const result = wgpu.math.mat4.rotateX(matr, angle);
console.log(result);