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WasmGPU.math.mat4.normsq

Summary

WasmGPU.math.mat4.normsq returns squared Euclidean norm. It avoids the square root cost when only relative length comparison is needed.

Syntax

WasmGPU.math.mat4.normsq(matr: number[]): number
const result = wgpu.math.mat4.normsq(matr);

Parameters

Name Type Required Description
matr number[] Yes Input 4x4 matrix (16 numbers in column-major order) used by this operation.

Returns

number - Squared Euclidean norm of the input.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const matr = wgpu.math.mat4.translate(wgpu.math.mat4.identity(), [1, 2, 3]);
const result = wgpu.math.mat4.normsq(matr);
console.log(result);

See Also