Skip to content

WasmGPU.math.mat4.isInverse

Summary

WasmGPU.math.mat4.isInverse tests whether two matrices are inverse pairs. This is useful for validating camera/view or model/inverse-model pairs.

Syntax

WasmGPU.math.mat4.isInverse(matr1: number[], matr2: number[]): boolean
const result = wgpu.math.mat4.isInverse(matr1, matr2);

Parameters

Name Type Required Description
matr1 number[] Yes First 4x4 matrix input (16 numbers in column-major order).
matr2 number[] Yes Second 4x4 matrix input (16 numbers in column-major order).

Returns

boolean - Boolean flag indicating whether the tested condition is satisfied.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const matr1 = wgpu.math.mat4.identity();
const matr2 = wgpu.math.mat4.rotateY(wgpu.math.mat4.identity(), Math.PI / 6);
const result = wgpu.math.mat4.isInverse(matr1, matr2);
console.log(result);

See Also