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WasmGPU.math.mat4.init

Summary

WasmGPU.math.mat4.init builds a matrix from explicit component values. Use it when you need exact control of every matrix element.

Syntax

WasmGPU.math.mat4.init(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number): number[]
const result = wgpu.math.mat4.init(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15);

Parameters

Name Type Required Description
m0 number Yes Matrix element at row 0, column 0 of the 4x4 literal.
m1 number Yes Matrix element at row 0, column 1 of the 4x4 literal.
m2 number Yes Matrix element at row 0, column 2 of the 4x4 literal.
m3 number Yes Matrix element at row 0, column 3 of the 4x4 literal.
m4 number Yes Matrix element at row 1, column 0 of the 4x4 literal.
m5 number Yes Matrix element at row 1, column 1 of the 4x4 literal.
m6 number Yes Matrix element at row 1, column 2 of the 4x4 literal.
m7 number Yes Matrix element at row 1, column 3 of the 4x4 literal.
m8 number Yes Matrix element at row 2, column 0 of the 4x4 literal.
m9 number Yes Matrix element at row 2, column 1 of the 4x4 literal.
m10 number Yes Matrix element at row 2, column 2 of the 4x4 literal.
m11 number Yes Matrix element at row 2, column 3 of the 4x4 literal.
m12 number Yes Matrix element at row 3, column 0 of the 4x4 literal.
m13 number Yes Matrix element at row 3, column 1 of the 4x4 literal.
m14 number Yes Matrix element at row 3, column 2 of the 4x4 literal.
m15 number Yes Matrix element at row 3, column 3 of the 4x4 literal.

Returns

number[] - New 4x4 matrix as a 16-number column-major array.

Type Details

type Mat4 = number[]; // expected length: 16 (4x4, column-major)

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const m0 = 1;
const m1 = 0;
const m2 = 0;
const m3 = 0;
const m4 = 0;
const m5 = 1;
const m6 = 0;
const m7 = 0;
const m8 = 0;
const m9 = 0;
const m10 = 1;
const m11 = 0;
const m12 = 0;
const m13 = 0;
const m14 = 0;
const m15 = 1;
const result = wgpu.math.mat4.init(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15);
console.log(result);

See Also