WasmGPU.math.mat4.init¶
Summary¶
WasmGPU.math.mat4.init builds a matrix from explicit component values. Use it when you need exact control of every matrix element.
Syntax¶
WasmGPU.math.mat4.init(m0: number, m1: number, m2: number, m3: number, m4: number, m5: number, m6: number, m7: number, m8: number, m9: number, m10: number, m11: number, m12: number, m13: number, m14: number, m15: number): number[]
const result = wgpu.math.mat4.init(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
m0 |
number |
Yes | Matrix element at row 0, column 0 of the 4x4 literal. |
m1 |
number |
Yes | Matrix element at row 0, column 1 of the 4x4 literal. |
m2 |
number |
Yes | Matrix element at row 0, column 2 of the 4x4 literal. |
m3 |
number |
Yes | Matrix element at row 0, column 3 of the 4x4 literal. |
m4 |
number |
Yes | Matrix element at row 1, column 0 of the 4x4 literal. |
m5 |
number |
Yes | Matrix element at row 1, column 1 of the 4x4 literal. |
m6 |
number |
Yes | Matrix element at row 1, column 2 of the 4x4 literal. |
m7 |
number |
Yes | Matrix element at row 1, column 3 of the 4x4 literal. |
m8 |
number |
Yes | Matrix element at row 2, column 0 of the 4x4 literal. |
m9 |
number |
Yes | Matrix element at row 2, column 1 of the 4x4 literal. |
m10 |
number |
Yes | Matrix element at row 2, column 2 of the 4x4 literal. |
m11 |
number |
Yes | Matrix element at row 2, column 3 of the 4x4 literal. |
m12 |
number |
Yes | Matrix element at row 3, column 0 of the 4x4 literal. |
m13 |
number |
Yes | Matrix element at row 3, column 1 of the 4x4 literal. |
m14 |
number |
Yes | Matrix element at row 3, column 2 of the 4x4 literal. |
m15 |
number |
Yes | Matrix element at row 3, column 3 of the 4x4 literal. |
Returns¶
number[] - New 4x4 matrix as a 16-number column-major array.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const m0 = 1;
const m1 = 0;
const m2 = 0;
const m3 = 0;
const m4 = 0;
const m5 = 1;
const m6 = 0;
const m7 = 0;
const m8 = 0;
const m9 = 0;
const m10 = 1;
const m11 = 0;
const m12 = 0;
const m13 = 0;
const m14 = 0;
const m15 = 1;
const result = wgpu.math.mat4.init(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15);
console.log(result);