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Mathematics

The mathematics subsystem provides the vector, matrix, quaternion, and utility operations used throughout WasmGPU.

In This Section

  • Matrix operations and transforms
  • Vector arithmetic and normalization
  • Quaternion creation and conversion
  • Utility helpers for interpolation and projection math
  • Building blocks used by render/world/object APIs

Suggested Starting Points

Use the sidebar to navigate all math primitives and helpers.