WasmGPU.interop.WasmSlice.handle¶
Summary¶
WasmGPU.interop.WasmSlice.handle serializes slice identity and layout metadata. Handles are useful for passing Wasm memory references across API boundaries.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
WasmSliceHandle - Object containing kind, dtype, pointer, length, and optional epoch.
Type Details¶
type WasmSliceHandle = {
kind: "heap" | "frame" | "arena";
dtype: "f32" | "u32" | "i32" | "u8";
ptr: number;
length: number;
epoch?: number;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const slice = wgpu.interop.frame.allocI32(3);
const handle = slice.handle();
console.log(handle.kind, handle.dtype, handle.ptr, handle.epoch);