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WasmGPU.createHeapArena().reset

Summary

WasmGPU.createHeapArena().reset rewinds arena allocation state to the beginning and advances epoch. All slices from prior epochs become invalid after reset.

Syntax

WasmGPU.createHeapArena().reset(): void
arena.reset();

Parameters

This API does not take parameters.

Returns

void - No value is returned.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const arena = wgpu.createHeapArena(256 * 1024);
const slice = arena.allocF32(128);
console.log(slice.isAlive(), arena.usedBytes());
arena.reset();
console.log(slice.isAlive(), arena.usedBytes());

See Also