WasmGPU.createHeapArena().epoch¶
Summary¶
WasmGPU.createHeapArena().epoch returns the arena generation counter. The epoch increments when the arena is reset or destroyed, invalidating previously issued slices.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
number - Current arena epoch.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const arena = wgpu.createHeapArena(128 * 1024);
const e0 = arena.epoch();
arena.reset();
const e1 = arena.epoch();
console.log(e0, e1);