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WasmGPU.createHeapArena().allocU8

Summary

WasmGPU.createHeapArena().allocU8 allocates byte storage from an arena and returns WasmSlice<Uint8Array>. This is useful for packed binary payloads, headers, and staging buffers.

Syntax

WasmGPU.createHeapArena().allocU8(len: number, alignBytes?: number): WasmSlice<Uint8Array>
const slice = arena.allocU8(len, alignBytes);

Parameters

Name Type Required Description
len number Yes Number of bytes to allocate.
alignBytes number No Byte alignment for this allocation, default 16.

Returns

WasmSlice<Uint8Array> - Arena-scoped byte slice.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const arena = wgpu.createHeapArena(256 * 1024);
const payload = arena.allocU8(32, 16);
payload.view().set([1, 2, 3, 4, 5, 6]);
console.log(payload.byteLength, payload.ptr);

See Also