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WasmGPU.createHeapArena().allocU32

Summary

WasmGPU.createHeapArena().allocU32 allocates uint32 storage from an arena as a WasmSlice<Uint32Array>. Use this for persistent integer metadata within a controlled arena lifetime.

Syntax

WasmGPU.createHeapArena().allocU32(len: number): WasmSlice<Uint32Array>
const slice = arena.allocU32(len);

Parameters

Name Type Required Description
len number Yes Number of uint32 elements.

Returns

WasmSlice<Uint32Array> - Arena-scoped uint32 slice.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const arena = wgpu.createHeapArena(512 * 1024);
const ids = arena.allocU32(128);
ids.write([10, 20, 30, 40]);
console.log(ids.view()[1]);

See Also