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WasmGPU.createHeapArena().alloc

Summary

WasmGPU.createHeapArena().alloc reserves a raw byte block from an arena. Use this low-level method for custom layouts; typed methods (allocF32, allocU32, etc.) are usually safer.

Syntax

WasmGPU.createHeapArena().alloc(bytes: number, alignBytes?: number): number
const ptr = arena.alloc(bytes, alignBytes);

Parameters

Name Type Required Description
bytes number Yes Number of bytes to allocate from this arena.
alignBytes number No Alignment requirement in bytes, default 16.

Returns

number - Wasm pointer to the allocated byte region.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const arena = wgpu.createHeapArena(1 * 1024 * 1024);
const ptr = arena.alloc(256, 32);
const bytes = wgpu.interop.view(Uint8Array, ptr, 256);
bytes.fill(0xaa);

See Also