Skip to content

WasmGPU.interop.heap.allocF32

Summary

WasmGPU.interop.heap.allocF32 allocates heap-owned float32 storage and returns it as WasmSlice<Float32Array>. Heap slices remain valid until freed explicitly with slice.free().

Syntax

WasmGPU.interop.heap.allocF32(len: number): WasmSlice<Float32Array>
const slice = wgpu.interop.heap.allocF32(len);

Parameters

Name Type Required Description
len number Yes Number of float32 elements to allocate.

Returns

WasmSlice<Float32Array> - Heap slice wrapper for the allocated region.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const slice = wgpu.interop.heap.allocF32(1024);
const view = slice.view();
for (let i = 0; i < view.length; i++) view[i] = i * 0.5;
console.log(slice.handle());
slice.free();

See Also