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WasmGPU.interop.frame.allocU8

Summary

WasmGPU.interop.frame.allocU8 allocates frame-scoped byte storage as WasmSlice<Uint8Array>. It is useful for temporary packed structs and upload staging blobs.

Syntax

WasmGPU.interop.frame.allocU8(len: number, align?: number): WasmSlice<Uint8Array>
const slice = wgpu.interop.frame.allocU8(len, align);

Parameters

Name Type Required Description
len number Yes Number of bytes to allocate.
align number No Allocation alignment in bytes, default 16.

Returns

WasmSlice<Uint8Array> - Frame-scoped byte slice.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const blob = wgpu.interop.frame.allocU8(48, 16);
blob.view().set([1, 3, 3, 7]);
console.log(blob.ptr, blob.byteLength, blob.isAlive());

See Also