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WasmGPU.interop.frame.allocU32

Summary

WasmGPU.interop.frame.allocU32 allocates frame-scoped uint32 storage as WasmSlice<Uint32Array>. The allocation is lightweight and automatically invalidated on frame reset.

Syntax

WasmGPU.interop.frame.allocU32(len: number): WasmSlice<Uint32Array>
const slice = wgpu.interop.frame.allocU32(len);

Parameters

Name Type Required Description
len number Yes Number of uint32 elements to allocate.

Returns

WasmSlice<Uint32Array> - Frame-scoped uint32 slice.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const counts = wgpu.interop.frame.allocU32(16);
counts.write([1, 2, 3, 4]);
console.log(counts.view()[2]);

See Also