WasmGPU.interop.frame.allocI32¶
Summary¶
WasmGPU.interop.frame.allocI32 allocates frame-scoped int32 storage as WasmSlice<Int32Array>.
Use this for short-lived signed scratch vectors and temporary index transforms.
Syntax¶
WasmGPU.interop.frame.allocI32(len: number): WasmSlice<Int32Array>
const slice = wgpu.interop.frame.allocI32(len);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
len |
number |
Yes | Number of int32 elements to allocate. |
Returns¶
WasmSlice<Int32Array> - Frame-scoped int32 slice.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const offsets = wgpu.interop.frame.allocI32(6);
offsets.write([-3, -2, -1, 0, 1, 2]);
console.log(offsets.handle());