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WasmGPU.interop.frame.allocF32

Summary

WasmGPU.interop.frame.allocF32 allocates frame-scoped float32 storage and returns WasmSlice<Float32Array>. The slice is valid only for the current frame epoch and becomes stale after frameArena.reset().

Syntax

WasmGPU.interop.frame.allocF32(len: number): WasmSlice<Float32Array>
const slice = wgpu.interop.frame.allocF32(len);

Parameters

Name Type Required Description
len number Yes Number of float32 elements to allocate.

Returns

WasmSlice<Float32Array> - Frame-owned slice with epoch tracking.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scratch = wgpu.interop.frame.allocF32(128);
scratch.view().fill(1.0);
console.log(scratch.isAlive(), scratch.handle().epoch);
wgpu.frameArena.reset();
console.log(scratch.isAlive());

See Also