WasmGPU.frameArena.reset¶
Summary¶
WasmGPU.frameArena.reset discards all frame-arena allocations and advances the arena epoch.
Any frame-based WasmSlice allocated before reset is no longer valid.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const ptr = wgpu.frameArena.alloc(256, 16);
console.log(ptr, wgpu.frameArena.epoch());
wgpu.frameArena.reset();
console.log(wgpu.frameArena.epoch(), wgpu.frameArena.usedBytes());