WasmGPU.createSelectionStore().remove¶
Summary¶
WasmGPU.createSelectionStore().remove deletes one or more hits from the selection. Entries that are not present are ignored, so this operation is safe for subtractive workflows.
Syntax¶
WasmGPU.createSelectionStore().remove(hit: PickHit | PickHit[] | null | undefined): this
selection.remove(hit);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
hit |
PickHit \| PickHit[] \| null \| undefined |
Yes | Hit or hit list to remove from selection. |
Returns¶
this - Returns the same store for chaining.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const selection = wgpu.createSelectionStore();
const first = await wgpu.pick(scene, camera, 80, 80);
const second = await wgpu.pick(scene, camera, 180, 120);
selection.add([first, second]);
selection.remove(first);
console.log(selection.size);