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WasmGPU.createSelectionStore().apply

Summary

WasmGPU.createSelectionStore().apply dispatches to replace, add, toggle, or remove based on the provided mode. It provides a single entry point for interaction systems that map keyboard modifiers to selection semantics.

Syntax

WasmGPU.createSelectionStore().apply(mode: SelectionMode, hit: PickHit | PickHit[] | null | undefined): this
selection.apply(mode, hit);

Parameters

Name Type Required Description
mode SelectionMode Yes Operation to run: replace, additive, toggle, or subtractive selection.
hit PickHit \| PickHit[] \| null \| undefined Yes Hit payload to apply under the requested mode.

Returns

this - Returns the same store instance.

Type Details

type SelectionMode = "replace" | "add" | "toggle" | "remove";

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const selection = wgpu.createSelectionStore();

canvas.addEventListener("click", async (event) => {
    const rect = canvas.getBoundingClientRect();
    const hit = await wgpu.pick(scene, camera, event.clientX - rect.left, event.clientY - rect.top);
    const mode = event.shiftKey ? "add" : event.ctrlKey ? "toggle" : event.altKey ? "remove" : "replace";
    selection.apply(mode, hit);
    console.log(mode, selection.size);
});

See Also