WasmGPU.createControls.navigation().update¶
Summary¶
WasmGPU.createControls.navigation().update advances interaction state, damping, zoom/pan deltas, and camera transitions. Call this once per frame before rendering. If controls are disabled, the method exits without mutating the camera.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
dtSeconds |
number |
No | Elapsed seconds since last frame; defaults to 1/60 when omitted or non-positive. |
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas, { enableDamping: true, dampingFactor: 0.12 });
wgpu.run((dt) => {
controls.update(dt);
wgpu.render(scene, camera);
});