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WasmGPU.createControls.navigation().update

Summary

WasmGPU.createControls.navigation().update advances interaction state, damping, zoom/pan deltas, and camera transitions. Call this once per frame before rendering. If controls are disabled, the method exits without mutating the camera.

Syntax

WasmGPU.createControls.navigation().update(dtSeconds?: number): void
controls.update(dtSeconds);

Parameters

Name Type Required Description
dtSeconds number No Elapsed seconds since last frame; defaults to 1/60 when omitted or non-positive.

Returns

void - No value is returned.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas, { enableDamping: true, dampingFactor: 0.12 });

wgpu.run((dt) => {
    controls.update(dt);
    wgpu.render(scene, camera);
});

See Also