WasmGPU.createControls.navigation().syncFromCamera¶
Summary¶
WasmGPU.createControls.navigation().syncFromCamera rebuilds internal spherical/trackball state from the camera's current transform. Use it after directly mutating the camera outside of controls.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1200 });
const controls = wgpu.createControls.navigation(camera, canvas);
camera.transform.setPosition(12, 8, 6);
camera.lookAt([0, 0, 0]);
controls.syncFromCamera();