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WasmGPU.createControls.navigation().syncFromCamera

Summary

WasmGPU.createControls.navigation().syncFromCamera rebuilds internal spherical/trackball state from the camera's current transform. Use it after directly mutating the camera outside of controls.

Syntax

WasmGPU.createControls.navigation().syncFromCamera(): void
controls.syncFromCamera();

Parameters

This API does not take parameters.

Returns

void - No value is returned.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1200 });
const controls = wgpu.createControls.navigation(camera, canvas);

camera.transform.setPosition(12, 8, 6);
camera.lookAt([0, 0, 0]);
controls.syncFromCamera();

See Also