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WasmGPU.createControls.navigation().saveState

Summary

WasmGPU.createControls.navigation().saveState stores the current camera/target/projection state as the reset baseline. Later calls to reset() return to this saved snapshot.

Syntax

WasmGPU.createControls.navigation().saveState(): void
controls.saveState();

Parameters

This API does not take parameters.

Returns

void - No value is returned.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas);

controls.setView("right");
controls.saveState();

See Also