WasmGPU.createControls.navigation().saveState¶
Summary¶
WasmGPU.createControls.navigation().saveState stores the current camera/target/projection state as the reset baseline.
Later calls to reset() return to this saved snapshot.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas);
controls.setView("right");
controls.saveState();