Skip to content

WasmGPU.createControls.navigation().onInteractionState

Summary

WasmGPU.createControls.navigation().onInteractionState registers a callback for interaction start/end state. The listener receives true when user interaction becomes active and false when it ends.

Syntax

WasmGPU.createControls.navigation().onInteractionState(listener: (active: boolean) => void): () => void
const unsubscribe = controls.onInteractionState(listener);

Parameters

Name Type Required Description
listener (active: boolean) => void Yes Callback that tracks whether pointer/wheel interaction is currently active.

Returns

() => void - Unsubscribe function.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 50, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas);

controls.onInteractionState((active) => {
    canvas.style.cursor = active ? "grabbing" : "grab";
});

See Also