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WasmGPU.createControls.navigation().mode

Summary

WasmGPU.createControls.navigation().mode exposes the current interaction mode. Setting this property is equivalent to calling setMode(...).

Syntax

WasmGPU.createControls.navigation().mode: NavigationMode
controls.mode = "trackball";
const mode = controls.mode;

Parameters

This accessor does not take call parameters.

Returns

NavigationMode - Current mode ("orbit" or "trackball").

Type Details

type NavigationMode = "orbit" | "trackball";

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 58, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1200 });
const controls = wgpu.createControls.navigation(camera, canvas, { mode: "orbit" });

controls.mode = "trackball";
console.log(controls.mode);

See Also