WasmGPU.createControls.navigation().mode¶
Summary¶
WasmGPU.createControls.navigation().mode exposes the current interaction mode.
Setting this property is equivalent to calling setMode(...).
Syntax¶
WasmGPU.createControls.navigation().mode: NavigationMode
controls.mode = "trackball";
const mode = controls.mode;
Parameters¶
This accessor does not take call parameters.
Returns¶
NavigationMode - Current mode ("orbit" or "trackball").
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 58, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1200 });
const controls = wgpu.createControls.navigation(camera, canvas, { mode: "orbit" });
controls.mode = "trackball";
console.log(controls.mode);