WasmGPU.createControls.navigation().distance¶
Summary¶
WasmGPU.createControls.navigation().distance gets or sets camera-target distance in world units. In orbit mode this is the spherical radius; in trackball mode the eye vector magnitude is rescaled.
Syntax¶
WasmGPU.createControls.navigation().distance: number
controls.distance = distance;
const distance = controls.distance;
Parameters¶
This accessor does not take call parameters.
Returns¶
number - Current control distance value.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas, { minDistance: 0.5, maxDistance: 500 });
controls.distance = 25;
controls.update(1 / 60);
console.log(controls.distance);