WasmGPU.createControls.navigation().axisConvention¶
Summary¶
WasmGPU.createControls.navigation().axisConvention gets or sets the world-axis basis used by view solving and spherical mapping.
Changing this value re-resolves internal orientation state from the current camera.
Use presets ("y-up-rh", "z-up-rh", "x-up-rh") or provide a custom basis.
Syntax¶
WasmGPU.createControls.navigation().axisConvention: AxisConventionDescriptor
controls.axisConvention = axisConventionInput;
const basis = controls.axisConvention;
Parameters¶
This accessor does not take call parameters.
Returns¶
AxisConventionDescriptor - Current resolved basis { right, up, forward }.
Type Details¶
type AxisConventionInput =
| "y-up-rh"
| "z-up-rh"
| "x-up-rh"
| {
right?: [number, number, number];
up: [number, number, number];
forward: [number, number, number];
};
type AxisConventionDescriptor = {
right?: [number, number, number];
up: [number, number, number];
forward: [number, number, number];
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas);
controls.axisConvention = "z-up-rh";
console.log(controls.axisConvention.up);