WasmGPU.createAnnotation.toolkit().hoverProbe¶
Summary¶
WasmGPU.createAnnotation.toolkit().hoverProbe returns the latest hover readout snapshot. The readout mirrors the most recent hover pick result or a no-hit state.
Syntax¶
WasmGPU.createAnnotation.toolkit().hoverProbe: AnnotationProbeReadout
const probe = toolkit.hoverProbe;
Parameters¶
This accessor does not take parameters.
Returns¶
AnnotationProbeReadout - Latest hover probe payload.
Type Details¶
type AnnotationProbeReadout = {
hit: boolean;
kind: "mesh" | "pointcloud" | "glyphfield" | null;
objectId: number | null;
elementIndex: number | null;
worldPosition: [number, number, number] | null;
ndIndex: number[] | null;
attributes: PickAttributes | null;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const toolkit = wgpu.createAnnotation.toolkit({ scene, camera, canvas });
await toolkit.pickHoverAt(120, 80);
console.log(toolkit.hoverProbe);